For a little while I have been working on trying to put my campaign setting down on paper, and have so far come up with the following. I would appreciate any feedback you would like to give.

Amarath: The Ravaged World


Introduction:-

Amarath has always been a ravaged world, one where nations are known to constantly fight wars caused by the most trivial matters. It is a world where races hate one another for little more than their pointed ears, or their lack of them. However, in recent years these conflicts have begun to take a backseat to the chaos and destruction caused by sweeping storms of raw elemental energy. Storms which are occouring with ever increasing frequency. As these storms pass they cause people, wildlife, plants and even the very ground itself to transform into hideous monsters infused with elemental energy. Pleas for the storms to cease go out to the nine great primordials who are revered the world over. Unfortunately, for the people of Amarath, the primordials are too busy with their own schemes to pay heed and so it falls at the feet of mortal heroes to attempt to solve these problems.

One more problem faces these heroes, ancient prophecies were made that proclaim the day when mortals will advance to stand as gods over all of Amarath. The Primordials enjoy the power they gain from being the only beings with divine influence over Amarath and take great pains to ensure any mortal who may become powerful enough to oppose them is destroyed or recruited into their armies before that can ever happen.

General Information:-

The majority of the landmass in Amarath is comprised of two continents and one major archipelago. The continents, known as Dmar and Ithamar, play host to most of the intelligent life on Amarath. The archipelago, known as the Lamath Cluster, is mostly wild lands save for a few of the larger islands which are inhabited by a nation of eladrin.

Dmar:-

Dmar is a small continent inhabited by two human nations, Incath and Amlin; the elven nation, Sharathwe; and a number of other non-aligned tribes and settlements. Dmar is mostly equatorial, the north and south ends of the continent are mostly desert and mountains, whereas the central portion is a combination of rain forests and fertile plains.

Incath: The Incathi inhabit the Eastern side of Dmar, closest to the Lamath Cluster. The Incathi are a militaristic nation who, though they possess what is probably the largest and best equipped military on Amarath, show little interest in further expanding their borders, at the current time. Following a recent surge in the size of the country, the nations impressive military now raids others on the continent alongside any shipping which veers too close to them for supplies which are used to build much needed infrastructure within Incath. The military is also used to protect themselves from threats inside and outside of their own borders. The Incathi are currently led by Warmaster Suleshii who, at the age of 27, is the nations youngest ever Warmaster.


Amlin:The Amlinir inhabit most of the western side of Dmar. This weak nation, led by High Imperator Jonas, has been warring with the Sharathwen elves since the last High Imperator went missing in the Sharathwen  forest twenty three years ago. High Imperetor Jonas refuses to call off the war with the elves despite having suffered heavy losses in virtually every military action since the beginning of the war, compounded by additional losses to Incathi raids.

Sharathwe: The Sharathwen elves rule most of the vast Sharathwen forest that fills the central portion of Dmar. Their concealed tree-borne cities protect them from harm most of the time, the Amlinir military especially has suffered great losses at the hands of the stealthy elves. The Incathi, however, are another story; their constant raiding parties cost the elves valuable lives and other resources. The Sharathwen elves constantly consider retreating fully into the Feywild, worries about being followed by either the Incath or Amlin military forces are a major factor in their hesitancy to retreat.

Others: Several small tribes and settlements occupy the rest of Dmar. Goliaths, orcs, goblins and kobolds are especially prevalent. Rumors suggest that some of these groups may be led by dragons, though noone has ever seen a dragon on Dmar.

Ithamar:-

Ithamar is a large continent that spans so far to the north and south that it prevents circumnavigation of Amarath without traversing the inhospitable polar waters. It is inhabited by two major human nations, Magrid and Nort; a cosmopolitan mageocracy, Karim; and a host of smaller non-human settlements, tribes and nations.

Magrid: Magrid is a small human nation ruled by King Thamas Magrid a tough, ruthless man, has ruled in Magrid since uniting the Magrid tribesmen almost thirty years ago. His life is close to ending and he has no heir to the throne. As such, he and his advisers are currently seeking a suitable person to take on the crown after King Thamas passes away. Magrid is situated to the North-West of Ithamar which is relatively uninhabited, only few orc and goblin tribes lie close to, or within, Magrid’s borders and King Thamas has subjugated most of them through force of arms. Magrids newest town, Demas, was settled only five years ago on the eastern most borders of Magrid close to a goblin settlement famous for its finely crafted weaponry and armor.

Nort: The Nortic do not yet have a nation, as such, they are at least of the moment a collection of nomad tribes that wander the vast plains of southern Ithamar, however they work together for the betterment of all the tribes. The Nortic are led by a tribal council comprised of a representative from each constituent tribe. The council meets once per month to discuss matters of state, and all the tribes gather for a grand moot in the spring of each year. At the grand moot decisions that everyone’s opinion is wanted are voted upon, such as electing new council members. It is expected that this year the tribes will vote on the issue of settling down and forming permanent settlements. Due to the size and nomadic nature of the Nortic they have angered several other tribes in the area, the Rokagnuk orcs and Thundering Mountain goliaths are the two most aggrieved, and have recently been raiding Nortic encampments.

Karim: The mageocracy of Karim is ruled by a council of 47 arch-mages of various races, including and ancient green dragon and a dryad who lives in the circle tower since her tree was magically moved to the top floor of the tower. Karim is the only truly cosmopolitan nation on Amarath, where members of all races can be found living side-by-side, though not in peace. Karim is situated in eastern Ithamar amidst the warring goblinoid and giant tribes. The highly magical nature and the power of the leaders of the Karim society have been the only things preventing Karim from being overwhelmed by the massive number of attacks from these tribes, individual mages often side with a tribe during a turf war to make some easy coin, only to flee before the tide turns and the attacking tribe is crushed by its enemies. The mages of Karim are responsible for bringing warforged into the world during their unending quest to ascend mortals to the stars, where they may at last have a chance to overthrow the primordials.

Others: Various nations, tribes and settlements occupy the remainder of Ithamar, most of these smaller nations are at constant war with one another, especially the giants and goblinoids that inhabit eastern Ithamar. The dragonborn have several small towns close together in western Ithamar, their natural talents for leadership and warfare means that they have been holding their bastions of light, despite constant attack from the Shadar-Kai and dark-elves of Ithamar.

The Lamath Cluster:-

The Lamath Cluster is a large archipelago which, due to the varying latitudes of its islands, almost every conceivable terrain type is present, from volcanoes, to forests, to swamps. Most of these islands are currently unexplored, but are thought to be uninhabited by intelligent life. The only known nation currently inhabiting the Cluster is Vuruth, a nation of eladrin. It is suspected that their are a few small settlements founded by the people fleeing Dmar and Ithamar, however no such settlements have been discovered to date.

Vuruth: Vuruth is an eladrin nation located on three large islands in the southern portion of the Lamath Cluster. The eladrin have lived in this area for over a thousand years, their only conflicts with wild animals on the islands, or sea creatures disturbed by their ships. Recently however, Incathi and Karim expeditions to the Cluster have run into Vuruthi naval ships. No Incathi or Karim vessels have survived the encounters to date, though a few bedraggled souls picked up by others in the area report that these eladrin are ruthless killers and slave takers, slaughtering all fey creatures the encounter and taking those who are not fey as slaves. Concern is spreading in Incath that they may become a target of the Vuruthi and Warmaster Suleshii is planning a proactive strike at the eladrin of Vuruth.

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