I’ve spent a little more time today and looked through my work the other day (found here) and have produced a class sheet for the “Hero in Training” designed to be used for characters before 1st Level. This work has not been playtested at all, however if you do use it and find some errors shoot me an e-mail (or a tweet) and I’ll revise it for you.
Revised Levelling table:
While trying to put together a proper class sheet for this I came across some errors in where and when I had chosen to give out certain abilities (like gaining 2 at will powers and 1 encounter power quite quickly after each other). As such, I have produced a revised table for growth:
| Level | Experience | Powers | Feats | Weapons | Armor | Class Features |
| 0.0 | -1000 | None | None | None | Cloth | None |
| 0.1 | -900 | None | None | Simple by class | Light by class | None |
| 0.2 | -800 | None | None | Simple by class | Light by class | One |
| 0.3 | -700 | 1/0/0 | None | Military by class | Light by class | One |
| 0.4 | -600 | 1/0/0 | None | Military by class | Heavy by class | One |
| 0.5 | -500 | 1/1/0 | None | Military by class | Heavy by class | One |
| 0.6 | -400 | 1/1/0 | 1 | Military by class | Heavy by class | Two |
| 0.7 | -300 | 2/1/0 | 1 | Military by class | Heavy by class | Two |
| 0.8 | -200 | 2/1/0 | 1 | Military by class | Heavy by class | Three |
| 0.9 | -100 | 2/1/0 | 1 | Military by class | Heavy by class | All |
| 1.0 | 0 | 2/1/1 | 1 | All by class | All by class | All |
Hero in Training
CLASS TRAITS
Role: Dependant on Class. The role you will fall into will primarily be determined by your Class Choice (see below)
Power Source: Martial then by class. Initially you will be a martial class as all your training will be relevant to weapons.
Key Abilities: Dependant on 1st level class.
Armor Proficiencies: Cloth.
Weapon Proficiencies: None
Bonus to Defense: None
Hit Points at Level 0: Constitution score
Hit Points per 0.1 Level Gained: 1
Healing Surges per Day: 1 + Constitution modifier
Trained Skills: 1 from the class skills list of your Class Choice.
Class Features: Class Choice, Weapon Training, Class Training, Armor Training, Power Training, Feat Training.
Class Choice: At level 0 you must chose a class you wish to begin training in, this will affect what abilities you gain at specific points. You are considered to be a member of that class for the purposes of feats from level 0.
Weapon Training: As you spend time fighting and training you become gradually familiar with a larger array of weapons. At level 0.1 you become proficient with all simple weapons associated with your class. At level 0.3 you also become proficient with all martial weapons associated with your class.
Armor Training: As you spend more time in heavier armor you become more proficient at combat wearing them. At level 0.1 you become proficient with all light armor associated with your class. At level 0.4 you become proficient with all heavy armor associated with your class.
Class Training: As you spend time in training working toward your desired class you discover new talents and tricks for use on your foes. At levels 0.2, 0.6 and 0.8 you can choose one class feature associated with your class. At level 0.9 you become trained in all class features associated with your class.
Power Training: As you progress toward becoming a true hero you develop new combat tricks to exploit your foe, new spells to utilize, new ways to channel your primal nature etc. To represent this you can choose powers associated with your class at certain points in your progression.
At level 0.3 you gain one 1st level at-will attack power associated with your class.
At level 0.5 you gain the use of one 1st level encounter attack power associated with your class.
At level 0.7 you gain a second 1st level at-will attack power associated with your class.
Feat Training: At level 0 you do not begin with a feat, unless one is granted by your race (eg. Human). You gain your first feat at level 0.6.
Racial Features/Powers: This class presumes that you are giving players full access to power/features granted by race at level 0.
Other: As you progress you gain access to certain abilities; however all of these are limited by your class choice. For example, if you choose a class that only has access to one 1st level at-will attack power then you would not gain a second 1st level at-will attack power at level 0.7.
Reaching 1st Level: If there are any abilities for your class you have not acquired by level 1, such as the bonus to defense, then you gain those abilities at 1st level.

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